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1、武漢理工大學(xué)《C++》課程設(shè)計(jì)課程設(shè)計(jì)任務(wù)書學(xué)生姓名:專業(yè)班級(jí):指導(dǎo)教師:工作單位:題目:初始條件:要求完成的主要任務(wù):(包括課程設(shè)計(jì)工作量及其技術(shù)要求,以及說(shuō)明書撰寫等具體要求)時(shí)間安排:指導(dǎo)教師簽名:年月日系主任(或責(zé)任教師)簽名:年月日35武漢理工大學(xué)《C++》課程設(shè)計(jì)經(jīng)典掃雷游戲程序設(shè)計(jì)目錄摘要······································································31、引言·················································
2、···················41.1課題背景及意義·······················································41.2VisualC++發(fā)展概況···················································51.3關(guān)于本課題···························································62、游戲的總體分析與設(shè)計(jì)··········································
3、··········72.1游戲功能簡(jiǎn)介·························································72.2設(shè)計(jì)構(gòu)想·····························································735武漢理工大學(xué)《C++》課程設(shè)計(jì)2.3流程規(guī)劃·····························································83、掃雷游戲的具體實(shí)現(xiàn)過(guò)程······························
4、···················93.1掃雷游戲模塊的實(shí)現(xiàn)···················································93.1.1掃雷游戲主窗體的創(chuàng)建············································93.1.2主界面控制菜單的設(shè)計(jì)···········································133.2掃雷游戲核心-----布雷算法設(shè)計(jì)·········································133.3掃雷鼠標(biāo)事件
5、的處理··················································203.4掃雷其它處理························································273.4.1難度設(shè)置菜單消息處理···········································273.4.2背景音樂(lè)菜單消息處理···········································2835武漢理工大學(xué)《C++》課程設(shè)計(jì)3.4.3其它處理········
6、················································294、掃雷游戲程序的調(diào)試與運(yùn)行···············································295、掃雷游戲設(shè)計(jì)總結(jié)·······················································316、致謝···································································317、參考文獻(xiàn)·················
7、··············································32AbstractGameindustrydevelopsbyleapsandbounds,andithasagreatimpactonthewaypeopleliveandentertainment,gamesprovideconsumerswithavarietyofvirtualspace,sothatconsumerscanenjoythefreefunofthevirtualworld,achievethedreamthatmayneverac
8、hieveinreallife,andsatisfythepsychologicalandspiritualneedsconsumer.