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1、ParticleSystems粒子系統(tǒng)Note:Thisisthedocumentationforthenewparticlesystem(Shuriken).FordocumentationonthelegacyparticlesystemgotoLegacyParticleSystem.注意:這是文件為新的粒子系統(tǒng)(手里劍)。為傳統(tǒng)的粒子系統(tǒng)文件轉(zhuǎn)到新的粒子系統(tǒng)ParticleSystem(Shuriken)粒子系統(tǒng)(手里劍)ParticleSystemsinUnityareusedtomakecloudsofsmoke,ste
2、am,fireandotheratmosphericeffects.粒子系統(tǒng)在統(tǒng)一被過去常常使煙霧的云,蒸汽,火,其他大氣效果。YoucancreateanewparticlesystembycreatingaParticleSystemGameObject(menuGameObject->CreateOther->ParticleSystem)orbycreatinganemptyGameObjectandaddingtheParticleSystemcomponenttoit(inComponent->Effects)21The
3、ParticleSystemInspector(Shuriken)粒子系統(tǒng)檢查員(手里劍)TheParticleSystemInspectorshowsoneparticlesystematatime(thecurrentlyselectedone),anditlookslikethis:粒子系統(tǒng)檢查員節(jié)目一個(gè)粒子系統(tǒng)一次(目前選擇一),它面貌這般:IndividualparticlesystemscantakeonvariouscomplexbehaviorsbyusingModules.個(gè)人粒子系統(tǒng)能與各個(gè)的復(fù)合行為借用模塊。T
4、heycanalsobeextendedbybeinggroupedtogetherintoParticleEffects.他們可以也被延長由被一起聚集到粒子效果。IfyoupressthebuttonOpenEditor...,thiswillopenuptheExtendedParticleEditor,thatshowsalloftheparticlesystemsunderthesamerootinthescenetree.Formoreinformationonparticlesystemgrouping,pleasese
5、ethesectiononParticleEffects.如果你點(diǎn)擊按鈕OpenEditor。。。這會(huì)擴(kuò)出粒子編輯器,顯示所有的粒子系統(tǒng)在同一根在場景樹,而更多信息關(guān)于粒子系統(tǒng)編,請(qǐng)參閱對(duì)顆粒的影響21SceneViewEditing場景編輯WhencreatingandeditingParticleSystems,youeitherworkwiththeInspectorortheextendedParticleEditor,andyourchangesarereflectedintheSceneView.Thesceneview
6、hasaPreviewPanel,whereplaybackofthecurrentlyselectedParticleEffectcanbecontrolledinEditMode,withactionslikeplay,pause,stopandscrubbingplaybacktime當(dāng)創(chuàng)建和編輯的粒子系統(tǒng),你可以工作的督察或擴(kuò)展粒子編輯器,和你的變化反映在sceneview?,F(xiàn)場觀點(diǎn)有一個(gè)預(yù)覽面板,在播放當(dāng)前選定的粒子效果可控制在編輯模式,行動(dòng)就像玩,暫停,停止和擦洗的播放時(shí)間Scrubbingplaybacktimecan
7、beperformedbydraggingonthelabelPlaybackTime.AllPlaybackcontrolshaveshortcutkeyswhichcanbecustomizedinthePreferenceswindow洗滌播放時(shí)間可通過拖動(dòng)標(biāo)簽上的播放時(shí)間。所有播放控件有捷徑鍵可定制的選項(xiàng)窗口ParticleSystemCurveEditor粒子系統(tǒng)編輯器MinMaxcurves曲線大小Manyofthepropertiesintheparticlesystemmodulesdescribeachangeof
8、avaluewithtime.ThatchangeisdescribedviaMinMaxCurves.Thesetime-animatedproperties(forexamplesizeandspeed),willhaveapul